
DYT Forge Games

Singularity
“A solo game of cosmic destruction. Become a black hole, devouring the galaxy while balancing your gravitational pull to avoid collapsing under your own immense power.”
Singularity
“A solo game of cosmic destruction. Become a black hole, devouring the galaxy while balancing your gravitational pull to avoid collapsing under your own immense power.”

Setup the Galaxy
-Shuffle the deck of 50 celestial cards
-Deal out 8 piles (sectors) of 5 cards each around the discard pile
-Place the remaining cards in the Distant Space pile
-Set the Gravitational Pull Tracker to 1
-Reveal the top card of each sector.

Consume planets to gain Gravitational Pull.



Align moons into planets orbits to increase the amount of Gravitational pull generated.

Consume stars and take advantage of their consumption effects allowing you to manipulate the galaxy






Consume the last card in a sector and you'll pull a card from distant space into the threshold.
Unless there is a Gravity Well Nebula present then you'll create a Dark Rift and place a token in that sector.


Dark Matter destroys sectors by forcing you to merge them—shrinking the galaxy.

Cosmic Storms destroy planets and moons in adjacent sectors when revealed and also trigger all other storms present to do the same.

You may immediately consume a cosmic storm before it triggers.
This will of course require extra Gravitational pull to do so.
Consume all cards in the threshold and distant space to win.
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If you run out of Gravitational pull without any options to consume more then you'll collapse upon yourself and lose.
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If you ever have a third dark rift in the threshold you will destabilize the threshold and immediately lose..
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*Cards and GPP tracker designed and ordered. Waiting on test run.
*rulebook design and reference guide designed.
*hand painted Dark Rift tokens in production. switching mediums.
Box design in early development.



